Thursday, April 12, 2012

Does Windows Phone with Kinect?


There are some rumors that indicate that the technology Kinect might join the mobile version of Windows, though slightly probably with Apollo.

The source would be direct of employees of Microsoft (the one who knows if in some chat of bar or something similar), that they were assuring that Kinect would give the definitive step towards all the products of Redmond's signature. And all it wants to say also mobile products.

The offer seems more than interesting, particularly if we bear in mind that besides the use of gestures, Kinect recognizes simple and very natural commands of voice of uses, which would redound to a better solution, simpler and flexible. It would remain to incorporate the chambers and necessary sensors in order that the equipment recognizes the gestures that we should face his screen.

In this respect, Siri would be the almost direct rival. Though the technology Kinect has not even been exploited in all his potential by the creators of games for Xbox, and a development of this type in mobile devices would involve the resolution of numerous technical questions, the executives of Microsoft recognize that the initiatory Siri de Apple (even in period Thread) had great acceptance, not only on the part of the Fanboys, but also as normal users to which the assistant activated by Cupertino's voice looked like a very good idea.

Likewise, one of the principal hobbles at the moment of integrating these technologies in a smartphone would be the lack of space: Kinect needs three chambers, one of them infrared, that is the one that is in use in order that the device works in the darkness. Though, it is true, to have a smartphone whose sensor of movement only works by day is not a crazy offer either.

It remains to see which will be the initiative that Microsoft will have in this respect, though furthermore interesting they will be the reactions of the competition before the possibility of having to go in opposition to mobile equipments that recognize the movements as user's interface.

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